Move Look Melee Lock On Missile Start / Pause
Keyboard / Mouse W A S D Left, Right, Up, Down Move mouse Left Mouse Click Tab to lock on the nearest target. Tab again to undo the lock on.  G while Locked On to a target. esc
Gamepad Controller Left Stick Right Stick Button West (e.g. for Xbox controller) Left Shoulder Right Bumper Start
Move Look Melee Lock On Missile Start / Pause
Keyboard / Mouse W A S D Left, Right, Up, Down Move mouse Left Mouse Click Tab to lock on the nearest target. Tab again to undo the lock on.  G while Locked On to a target. esc
Gamepad Controller Left Stick Right Stick Button West (e.g. for Xbox controller) Left Shoulder Right Bumper Start

The Weapon 2: Back in Action

Play as a retired super hero known as The Weapon who is ready to once again, don his legendary Super Suit to keep the city safe from crime.

Objective

The city bank is under attack by a group of bank robbers and it's time to let the world know that The Weapon is back!

Your goal is to defeat all of the enemies in each of the rooms. Clearing all of the enemies in a room will unlock the door that leads to the next room. Clear all 4 rooms and you win the game.

How to Play

Use the Super Suit to defeat the bad guys. 

The Super Suit can do the following attacks:

Melee Attack

This attack deals 10 HP damage. 

Make the enemy faint by landing consecutive hits until they run out of HP.

Make quick work of the enemy by blasting them out of a window or pushing them down a flight of stairs.

Missile Attack

This attack deals 5HP damage. 

Although less powerful, the missile provides the advantage of attacking the enemy from a distance.

Grenade Attack

This attack deals 10HP damage. 

Toss a grenade to inflict damage on multiple enemies. 

Controls

Keyboard / Mouse Gamepad Controller
MoveW A S D  or Left | Right | Up | Down Left Stick
LookMouse
Right Stick
MeleeLeft Mouse ClickButton West (e.g. X for Xbox controller)
Lock OnTab to lock on the nearest target. Tab again to undo the lock on. Left Shoulder
MissileG when locked on to a target.Right Bumper when not locked on to a target.
GrenadeT when not locked on to a target.Y when not locked on to a target.
PauseescStart

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